What to Expect

Basics
Let me start by saying that my plan is to run my home brew world for four sessions and then take a temperature check. If the attitude at that point is that the home brew isn’t working, then I will close down the campaign and instead run something like Rise of the Runelords, Kingmaker or Horde of the Dragon Queen (e.g., go to a published setting).

I wanted to use this page to talk a little about what you can expect from the game so we’re all on the same page. It’s based off the “Same Page Tool”, and I’ll present it here as a sort of FAQ.

Do we play to win?
No. Good play isn’t a win/lose thing. There will be days you fail, and days you triumph.

Player characters are:
Expected to work together; conflicts might erupt but you’ll patch them up given some time.

The GM’s role is:
The GM preps a map with NPCs and/or monsters. The players have their characters travel anywhere they can reach on the map, according to their own goals.

The players’ roles are…
A mix of
…to set goals for their characters, and pursuing them proactively
…to fling their characters into tough situations and make hard, sometimes, unwise choices

Doing the smartest thing for your character’s survival…

…sometimes isn’t as important as other choices

The GM’s role to the rules is…

…to mostly follow them, but be willing to ignore them when they conflict with what “should” happen, based either on realism, the setting, or the genre.

After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…

…something the player and the GM should have set up ahead of time, and/or…
…only going to last until the other player characters find out and do something about it, or…
… the character will become an NPC.

A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that…

…is something the GM will describe and you should ask questions to get more information.

In order to really have fun with this game, the rulebook is something that…

…everyone at least should know the basics of the rules, and in particular are aware of the rules around any special abilities or features of their character.

This game runs best when the players take time to create characters that are…

…built to face challenges using the mechanics and stats, and…
…tied into the other characters as allies and companions, and…
…written with some knowledge of the game setting.

What to Expect

Sosaria: Trinsic Veilheim